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Draw & Code · 2021 – 2022

Draw & Code

Mocap, volumetric capture, virtual production and hardware R&D with Liverpool's immersive specialists.

Role
Senior R&D Creative Technologist
Organisation
Draw & Code
When
2021 – 2022
Areas
Motion capture · Volumetric · Mixed reality · Unreal & Unity · R&D

That meant experiences and innovations using motion capture, tracking, virtual production, projection mapping, prototype development and technical art, mainly in Unreal Engine and Unity, with systems and pipelines built around them.

Projects included exploring the future of immersive live music with KOKO, Unity and Dolby Atmos at SXSW; hardware and pipeline support for a multimillion-pound mixed reality location-based experience with Entain; motion capture pipelines for games projects with Avalon and commercial work such as Taskmaster VR; and R&D on Fanport, a new immersive fan-experience product.

Through the studio I was also part of Virtual Production Futures, the intensive accelerator run by Industrial Light & Magic, the National Film and Television School and Epic Games.

Related: AI consultancy, prototyping and training in Liverpool and Manchester.

More on virtual production, LED volumes and ICVFX in Manchester and the North West.

Working on something like this?

However early the idea, I'm happy to talk it through. Tell me what you have in mind and where it's stuck.

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